
Let’s return to the Player Settings and finish setting up the application. Return to the build settings window and click on Switch platform. The default for a Unity game is “PC, Mac & Linux Standalone”, so we need to switch to the Android platform. The game is now locked to a landscape orientation only. Uncheck “Portrait” and “Portrait Upside Down”.

Scroll down until you find “Allowed Orientations for Auto Rotation”. Next, click on Player Settings > Resolution and Presentation. Select “Android” as shown in the image below since we want to publish this game on an Android platform: Open the game in Unity, click on File > Build Settings. To fix this issue, we want to adjust the game’s orientation to landscape only. Meaning, if a player were to rotate their phone, the game would automatically rotate and the player wouldn’t be able to play properly as the game screen would be cropped.

The “Tap (Frog)” game we developed is currently in landscape mode. Before doing so, let’s prepare your game for publishing.

After setting up your account, you can start adding and publishing your applications to Google Play. You need to have a Google developer account (which requires one-time payment of $25). For this tutorial, we will publish the “Tap (Frog)” game I developed in my previous Unity series, which you can explore here.
